staff blogs

distributed.net staff keep (relatively) up-to-date logs of their activities in .plan files. These were traditionally available via finger, but we've put them on the web for easier consumption.

2008-01-24

mikereed [24-Jan-2008 @ 01:59]

Filed under: clients @ 01:59 +00:00

:: 24-Jan-2008 01:59 GMT (Thursday) ::

Several new client versions have been moved from the pre-release page
to the official release page.

*PC-DOS, MS-DOS [x86] v2.9015.504
*OS/2 [x86] v2.9015.504
*Linux [MIPS/ELF] v2.9015.504
*Linux [x86/ELF] v2.9015.504
*Linux [CellBE] v2.9015.505

Download links for all supported platforms can be found at
http://www1.distributed.net/download/clients.php

Moo! ]:8)

2008-01-10

bovine [10-Jan-2008 @ 05:48]

Filed under: clients @ 05:48 +00:00

:: 10-Jan-2008 05:48 GMT (Thursday) ::

Dear friends,

We have recently detected an infrequently occurring bug in the
released CellBE Linux client that is primarily used for PlayStation 3
systems. The bug in the CellBE core only affects OGRp2 results by
sporadically altering the node counts in completed packets sent back
to our servers. RC5-72 results by the same client are not affected by
this bug. No other operating systems or platforms are affected.

An updated client (dnetc505-linux-cellbe) is available on the
pre-release page (http://www.distributed.net/download/prerelease.php)
and will be moved to the official release page shortly. We encourage
all PlayStation 3 and CellBE users to upgrade to the new client as
soon as it is convenient to do so. If this isn’t possible, we
recommend that you disable OGRp2 in your existing dnetc configurations
(http://faq.distributed.net/?file=176).

The nature of the bug allows us to continue to rely on most of the
OGRp2 results that have already been contributed by affected clients.
However, to do so, we must make some back-end accommodations to
require that the secondary validation pass be completed by some other
non-CellBE client. We would like to limit how long we must continue
to perform this burdensome special processing step by encouraging
people to upgrade to the newer, unaffected version of the client.

Results from the affected CellBE Linux client versions will continue
to be accepted until February 16, 2008. After this time, no further
OGRp2 results will be credited to stats from CellBE Linux clients
earlier than version 2.9015-505. Previously credited user and team
stats will not be affected. Thanks for your attention!

Moo! ]:8)

2007-11-26

nerf [26-Nov-2007 @ 18:46]

Filed under: project status,stats @ 18:46 +00:00

:: 26-Nov-2007 18:46 GMT (Monday) ::

At our recent code-a-thon in Austin we made some significant headway on a
couple of stats projects. One is more behind the scenes and probably not as
interesting to the public (logdb), while the other is something we’re hoping is
going to be quite useful for a number of you.

In short, we have made a few changes to the way stats system works to enable it
to read either our internal log files or (drumroll) logs from a personal proxy.

We should warn you that this code path is relatively untested, but that’s what
we’re hoping you will help us with. We’re also sadly behind on documentation,
but we’re working on that, too.

We would, as always, be glad to hear about bugs suggestions or improvements
(even better when they come with a diff!). http://bugs.distributed.net/ is the
best place to report these issues. If you have questions, you can either submit
them as a bug or join us on #distributed via IRC on irc.distributed.net.

Link for the tarball:
http://http.distributed.net/pub/dcti/source/dnet-stats-1.0.1.tar.gz
Link for the sig for the tarball:
http://http.distributed.net/pub/dcti/source/dnet-stats-1.0.1.tar.gz.asc

-Nerf

2007-11-02

bovine [02-Nov-2007 @ 05:49]

Filed under: Uncategorized @ 05:49 +00:00

:: 02-Nov-2007 05:49 GMT (Friday) ::

For the last week and a half things have been very busy for us behind
the scenes at distributed.net! That is because we hosted an official
“code-a-thon” event here in Austin, Texas in order to help kick off
the preparation and internal development of a new project!

Although we’re not prepared to say much more about the new project
quite yet, we can say that it will be operated in parallel to the
existing RC5-72 and OGR projects. We hope to provide more information
and begin rolling out the project in the next couple months.

Among the staffers that flew in were Decio from Brazil, Ertyu from
Winnipeg Canada, Moike from UK, PetrDoubt from Mountain View CA, and
Nerf from NYC. Local d.net staff in attendance were: myself, Nugget,
Decibel, Moonwick, Moose, and Leto.

You can check out some of our photos of the event at
http://gallery.distributed.net/code-a-thon-2007

2007-09-18

decio [18-Sep-2007 @ 08:06]

Filed under: clients @ 08:06 +00:00

:: 18-Sep-2007 08:06 GMT (Tuesday) ::

Just a quick heads-up for the PlayStation 3 client users: we just posted
a release candidate version of the client, which means no expiration date
this time! If no issues are reported, it will be rereleased as an official
client in a few days. For now, you can download it off the pre-release
web page at http://distributed.net/download/prerelease.php

2007-09-01

decibel [01-Sep-2007 @ 18:37]

Filed under: stats @ 18:37 +00:00

:: 01-Sep-2007 18:37 GMT (Saturday) ::

I’m going to upgrade PostgreSQL on stats in a few minutes… downtime should be
minimal.

2007-08-20

decio [20-Aug-2007 @ 16:37]

Filed under: clients @ 16:37 +00:00

:: 20-Aug-2007 16:37 GMT (Monday) ::

Dear friends,

A few hours ago, the beta Playstation 3 clients expired. We apologize for
not releasing an update earlier; we’re making up for it by including in
this new version optimized OGR cores for the SPE co-processors in the
PlayStation 3, achieving a rate of 35.5 Mnodes/s for each SPE, for a total
node rate (including the PPE core) of 230+ Mnodes/s. We also fixed a bug
which caused one of the crunchers to silently stop running until the
client is restarted, so expect to see improved keyrates for RC5-72 as
well.

We’d like to mention that during the past two weeks of beta testing the
PlayStation 3 has been climbing steadily in our statistics, and currently
stands as the 4th largest CPU architecture in RC5-72, as measured by daily
contribution

and 8th overall
.

The pre-release client is available for download from our web site at
. Once again, we have
set an expiration date of 2 weeks for this beta, after which we plan to
ship an official version if all goes well.

We thank you for your continuing support. Moo! ]:8)

2007-08-07

chipper [07-Aug-2007 @ 22:19]

Filed under: Uncategorized @ 22:19 +00:00

:: 07-Aug-2007 22:19 GMT (Tuesday) ::

lists.0.net will be down for maintenance starting at 6:30PM EDT
and returning to service before midnight EDT.

-Chip

decio [07-Aug-2007 @ 08:54]

Filed under: clients @ 08:54 +00:00

:: 07-Aug-2007 08:54 GMT (Tuesday) ::

Dear friends,

The PlayStation 3 is here. Perhaps you know somebody running Folding@Home
on theirs? We couldn’t sit idle. Our crack team of programmers has ported
dnetc to the PlayStation 3 platform, complete with optimized RC5-72
assembly code for record-breaking speed.

We really mean it: we have measured the PlayStation 3 processing RC5-72
work units at close to 170 Mkeys/sec, easily making this the fastest
hardware platform our client has been ported to. This is more than 22
times faster than a computer with a Pentium 4 processor running at the
same clock speed as the PS3’s Cell processor. Although OGR is enabled on
this build, work on optimized OGR cores is in progress; expect a
suboptimal rate of about 17 Mnodes/sec if you choose to run OGR.

You are welcome to download this pre-release client from our web site at
http://www.distributed.net/download/prerelease.php. Please note that this
client expires in 2 weeks, when we plan to release a new version including
optimized OGR cores.

We thank you for your continuing support. Moo! ]:8)

2007-08-06

bovine [06-Aug-2007 @ 18:39]

Filed under: keyservers @ 18:39 +00:00

:: 06-Aug-2007 18:39 GMT (Monday) ::

Network service to our keymaster has been restored and the backlog is
being processed right now. Thanks for your patience.

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