staff blogs

distributed.net staff keep (relatively) up-to-date logs of their activities in .plan files. These were traditionally available via finger, but we've put them on the web for easier consumption.

2016/02/23

2 year OGR-28 anniversary update!

Filed under: project status,stats @ 22:43 UTC

Dear friends,

We’re happy to announce a new client software version, 2.9112.521, for all major operating systems. These are available on the pre-release page: https://www.distributed.net/Download_prerelease. We would be happy for you to check them out and give us your feedback! Among the improvements are better GPU support, OpenCL on more platforms, and a new AVX2 core for RC5-72 contributed by Yasuhiro Katsui which runs 3.6x faster than the previous code. If you find any issues, please report them to us at https://bugs.distributed.net/. We expect to move the build 521 clients to release status after a short time.

As of this writing, we have just passed the second anniversary of the OGR-28 project. With over 36,000 contributors from around the world, we have completed more than 14% of the work necessary to prove the Optimal Golomb Ruler with 28 marks. You can track our progress on https://stats.distributed.net/, where we’ve recently restored the popular keyrate graphs, which show changes in our network’s speed over time. This one is for OGR-28: https://stats.distributed.net/keyrate.php?project_id=28

As you might have noticed above, many of our websites are also now available via https. Feel free to update your bookmarks.

We are grateful for all of your contributions. Please tell your friends about our projects, and watch those keyrate graphs go up!

Moo!

2016/01/20

Quick update – 20 January 2016

Filed under: project status @ 22:34 UTC

Dear friends,

This week we celebrated the birthday of our project leader Bovine… and 700 days of searching for the optimal Golomb Ruler with 28 marks! With your help, we have completed 13.61% of the entire work space, and the first 7 hills. (See my earlier blog posts!)

We also learned today that our friends at the Great Internet Mersenne Prime Search (mersenne.org) have discovered the largest prime number known to mankind to date!

Keep telling your friends :) Moo!

2016/01/12

Quick update – January 12 2016

Filed under: project status,stats @ 23:52 UTC

Dear friends,

With nearly 35,000 volunteers and 13.38% of the search space completed, we’ve just started on a new OGR range today (8-x) and so daily stubs completed will be higher. We’re still struggling with our web site, but glad that you’re here with us. Keep telling your friends. We need all the help we can get. Moo!

2015/12/31

Happy New Year

Filed under: project status @ 19:23 UTC

Happy new year to you from all of us at distributed.net. We are grateful for all of your contributions over the past year and look forward to working with you in the new year as we try to prove the optimal Golomb ruler with 28 marks. Moo!

2015/12/04

Quick update – December 4 2015

Filed under: project status @ 20:48 UTC

Our web site has a plain appearance for a few days. Bovine is updating the software that drives its appearance. Please don’t be alarmed and carry on contributing as normal. :) Moo!

2015/12/02

Quick update – December 2 2015

Filed under: project status @ 21:38 UTC

Dear friends,

We’ve recently started on a new OGR range (7-x) and so daily stubs completed will be higher. We’re still struggling with our web site, but glad that you’re here with us. Keep telling your friends. We need all the help we can get. Moo!

2015/07/22

Keymaster temporarily back online

Filed under: keyservers,stats @ 02:00 UTC

Well, after nearly 12 days we’ve managed to get the old keymaster hardware back online. The problem ended up being some failing RAM, though the symptoms weren’t immediately obvious as that. Although we are currently still operating on the old hardware, we are planning to transition to newer hardware tomorrow. The newer hardware was shipped last week during the outage and is still in the process of being racked and powered up.

We do not expect tomorrow’s transition off the old hardware to be externally visible since our proxy network will have caught up and buffered enough work for the brief outage. Stats will have a multi-day gap during the time we were offline, but we expect that the statistics totals for 2015-07-22 will reflect a significantly higher-than-normal amount of work due to all of the backlogged data that had been buffered.

Additional measures are being made to ensure that an outage of this duration does not happen again.

Thanks again for your patience! ]:8)

2015/07/10

Keymaster interruption again

Filed under: keyservers,stats @ 04:28 UTC

We are experiencing another hardware issue with our central keymaster, and we do not yet have an estimate for it to be brought back online. However, our proxy network will continue to buffer completed work until the keymaster can be brought back online. Stats will also be delayed until that occurs. More information will be posted as it becomes available. Thanks for your patience! ]:8)

2015/05/17

Keymaster interruption

Filed under: keyservers,stats @ 02:37 UTC

We experienced some hardware issues with our keymaster server today, possibly due to a mechanical issue. It had a few hours of downtime on 2015-05-16 causing work to become backlogged and buffered on our keyserver network, which means that the stats for that day will be significantly lower than usual, however tomorrow’s stats should include all of that backlogged work. Newly submitted work is continuing to be processed without delay at this point.

Although the keymaster is back online for the moment, we are continuing to do remote hardware diagnostics. It sounds likely that we may need to replace a system case fan however. Thanks for your patience and support!

2015/04/10

Stats maintenance [resolved]

Filed under: stats @ 22:38 UTC

We’re currently in the process of doing some backend database, webserver, and OS upgrades to our stats servers, so we’ve temporarily disabled access to it until we’re done. Once we’ve verified that everything appears to be working, we’ll brings the stats pages back online. No project data will be lost during this maintenance, and we’ll restart stats processing once it’s done. Thanks for your patience.

Update: This maintenance has now been completed and everything is back to normal.

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