staff blogs

distributed.net staff keep (relatively) up-to-date logs of their activities in .plan files. These were traditionally available via finger, but we've put them on the web for easier consumption.

2001-03-24

fogan [24-Mar-2001 @ 01:57]

Filed under: Uncategorized @ 01:57 +00:00

:: 24-Mar-2001 01:59 (Saturday) ::

Hi there… This is my .plan

2001-03-23

ivo [23-Mar-2001 @ 15:14]

Filed under: Uncategorized @ 15:14 +00:00

:: 23-Mar-2001 15:24 (Friday) ::

FOR IMMEDIATE RELEASE ———————

Several distributed.net participants have expressed their concern with
regard to the distributed.net client and the recent outbreaks of
Foot-and-Mouth disease.

Some members asked if they could moove their computer with the cow client
on it, others were afraid to flush the cow, and thus spreading the disease
around the world, even to the master servers of distributed.net in the
United States.

distributed.net’s CCO (Chief Cow Officer) Jeff Lawson acted swiftly and
called his high school buddy EU Food Safety Commissioner Mr David Byrne.
Mr Byrne went great ways to grant distributed.net an exception to the very
strict transportation ban currently in place in large parts of Western
Europe.

distributed.net assures its members they can go on and flush as ever
before. There is no need to slaughter (kill -9) their cattle or let the
flushed blocks go to /dev/cesspool, as recommended by various national
governments in Western Europe. Also, piling up blocks and transport them
only after the crisis is over is strongly deprecated.

distributed.net wants to make very clear that the recent disease in some
cows, dubbed the “8012-flaw”, has nothing to do with the initial outbreak
of Foot-and-Mouth disease in England earlier this month, despite of rumors
circulating the internet.

If you suspect your cow is infected with the virus and want to be on the
safe side, go to http://www.distributed.net/trojans.html and download our
‘wormfree’ program. Be advised, though, that in most parts of the world,
virus vaccination of cows is forbidden! distributed.net will in no case
accept liability when participants get fined because of illegal vaccination.

2001-03-03

bovine [03-Mar-2001 @ 08:40]

Filed under: Uncategorized @ 08:40 +00:00

:: 03-Mar-2001 09:05 (Saturday) ::

After many delays we are now proud to announce the availability of the
official line of distributed.net-branded clothing and merchandise,
affectionately known as “dnet-ware”. We are currently offering two styles
of t-shirts, one style of sweatshirt, coffee mugs, and mouse pads. Feel
free to cheeck out the available items on our “dnet-ware” web page at
http://www.distributed.net/dnetware/

Additionally, over the last few days we have been undergoing a fair amount
of workunit submission growth, which has been causing a backlog of workunits
to accumulate at our keymaster. In order to improve responsiveness, much
of this backlog has been transferred offline for gradual processing over
the next few days. Some new optimizations to the keymaster build 324
codebase have also been made to greatly improve sustainable workunit
processing rates by several fold under most circumstances. We will continue
to be processing the backlog over this weekend and stats should hopefully
be caught up and up to date within the next couple of days.

2001-03-02

moose [02-Mar-2001 @ 21:41]

Filed under: Uncategorized @ 21:41 +00:00

:: 02-Mar-2001 21:55 (Friday) ::

The Following Clients have been placed for BETA and correct the bug in
v2.8012.466.

– Windows 32bit [x86/Zipped] v2.8013.467 2001-03-02

– MacOS [m68k] v2.8013.467 2001-03-02

– MacOS [PPC] v2.8013.467 2001-03-02

The Pre-Release Page can be found at:

http://www.distributed.net/download/prerelease.html

changes.txt file is included in the download. or at

http://www.distributed.net/download/changes.txt

Please remember to report bugs at http://www.distributed.net/bugs/

These clients will expire in 7 days. We know that the windows client is
slower than previous builds. We will correct this for the real release
agent. I could tell you the whole story behind it, but it really is nothing
exciting. Just differences in compilers used…

Enjoy!